Thursday, March 15, 2012

Animatic- FINISHED!!!!


Winter Term: Animatic = FINISHED!
Spring Term: Animation = LETS DO THIS!

Monday, March 5, 2012

Animatic 1.2

Animatic 1.0


Here is my first attempt at putting my storyboards together into an animatic to give you a sense of the timing for the film.

Monday, February 6, 2012

Project Goal!

Concept: Design and create a silent, black and white, cartoon.

Subject: Comedic cartoon set in a 1920's speakeasy with dogs.

Working title: 'Speakeasy Spaniels'

Project Goals:
  • Short term- Create full character designs and "script"
  • Long term- Create a full animatic of the cartoon so that next term it is ready to animate.
Visual Research:

Monday, January 30, 2012

Silent Film Animation- WIP

WORKING TITILE: Speakeasy Spaniels

INSPIRATION: The Roaring Twenties, Prohibition, Speakeasies, Flappers, Alcohol, Silent Film, Black and White Animation, Dogs.

PLOT OUTLINE:
Opening scene- A man in a heavy coat walks up to a door in an ally way, looking shifty, he knocks and a man behind the door slides open a panel so you can see his eyes, the man in the coat lifts up the collar of his coat to reveal a pin, the panel slides shut and the man behind the door opens it up and welcomes the man in the coat inside. The door shuts and the camera pans down to a doggy door next to the main door. A dog walks up and does the canine equivalent of what the man just did to be allowed to enter the doggy door.

Next scene- Dogs of all breeds are seen at a bar drinking alcohol which is served to them by another dog. We follow the dog that we entered with in his act of ordering a drink and getting progressively more drunk as the film goes on.

Next scene- the drunken dog somehow manages to stumble his way into the human part of the speakeasy, where he stumbles around and causes havoc, especially on the dance floor.

Final scene- TBA






Monday, January 23, 2012

5 Written Concepts

Dog Puzzle Game-

I would create a 2-player (with 1 player option) puzzle game, inspired by the x-box arcade game Ilomilo. The game would feature stylized levels within “worlds” that would be inspired by different geographic regions of the actual world. The players would be dogs from the geographic region, for example; a West Highland white terrier and a Scottish terrier would be the playable characters in the Scotland/Highlands inspired levels of that particular world. The plan would be to include a few different worlds, like 3 or 5, each with 3 levels. The objective of the game would be to solve each puzzle using teamwork before advancing to the next level.

Silk-Screen Printed Scarves-

I would design art nouveau inspired designs to be silk screened onto fabric scarves. The designs will likely be in one color printed on a solid color scarf of a complimentary color. The designs will be of objects in nature, keeping with the art nouveau theme, and have organic patterning.

Silent Film Animation-

Design and create a silent era film inspired animation (in black and white, with dialogue cards, and the only sound being an orchestral sound track). The film will likely center around dogs in some way, that is yet to be decided. A simple flat 2D style reminiscent of early silent black and white cartoons will be used.

Poster of Drunk Dogs-

The idea would be to create a large-scale poster of dogs drinking, similar to the famous painting by C. M. Coolidge of dogs playing poker. The format would be a wide width and not very tall, so as to most easily showcase the individual characters. It is yet to be decided if the dogs will be anthropomorphized in any way, but they will be drinking a traditional/symbolic alcoholic drink from their country of origin (such as a dachshund drinking a stein of beer).

A Graphic Novelization of my Gypsy Story (working title)-

Either a short graphic novel based on the short story version, or a full graphic novel based on the (still ongoing) fictional story I have been writing for many years. The story is set in sixteenth century England and focus around a traveling group of rag-tag strangers who live as traveling musicians in a gypsy-like lifestyle during the rise of some of the worst gypsy persecution in England. The story lends itself to making an interesting graphic novel because there are so many characters that it would be nice to identify them visually, as well as many opportunities to draw the dancing in the story rather than describing it.

100 Things Mashups